UFO Bomber from X-COM Apocalypse, base modelled in 3DS Max, Sculptris used for sculpting some details and textures + extra detailing done in Substance Painter.
The UFO Bomber rebuild shares some similar issues as the rebuilt Transporter such as UV seams and some texture stretching, some other issues quickly noticable is the huge poly count despite a relatively simple shape, this was caused by personal error from inexperience at the time of making this rebuild and used too many smoothing modifiers and didn't save backups to revert back to causing the poly count to skyrocket aswell as being abit overzealous with the large "bubbles".