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Necron Tomb Citadel

Recreation of the old Necron Tomb Citadel terrain piece that appears to be now discontinued on Forge World.
Fairly simple shapes with cutouts and protrusions using boolean shapes similar to my other Necron structure models however this method doesn't produce the most efficient topology which would make UV mapping a pain if it weren't a simple single texture with an area reserved for the glowing parts.

Due to encountering a white speckling while rendering in Substance Painter I used GIMP to remove it however it may have blurred the rendered image slightly.

Modelled in 3DS Max, textured using Substance Painter and despeckled using GIMP.