UFO Scout from X-COM Apocalypse, base modelled in 3DS Max, textures + extra detailing done in Substance Painter.
This model was kept at a pretty low polycount due to the fairly simple shape and also to make UV mapping easier, I would like to revisit this project and create higher detailed versions which would include the weapons storage and other possible features.
UFOpaedia template provided by OpenApoc a fan project hoping to recreate X-COM Apocalypse - https://openapoc.org/