UFO Transporter from X-COM Apocalypse, base modelled in 3DS Max, textures + extra detailing done in Substance Painter.
This was the third UFO I modelled as I chose to remodel them in their numbered order in the original game.
There are noticable issues with this reproduction model as I was inexperienced with UV mapping and texture layering/masking in Substance painter so the UV seams are quite visible aswell as texture stretching.
Overall not a great recreation however not bad given overall lack of experience at the time of creation and some of the pixelation in the textures are likely down to me using a 512x512 texture rather than the 2K res that later UFOs were given.